Monthly Archives: January 2017

Build Season – Day 11/12/13 – More Prototyping

Build Season – Day 11/12/13 – More Prototyping

More Prototyping After roughly a week of prototyping, we unfortunately had questions coming in at the rate of answers. Can we build an effective shooter, despite relatively little team experience, by using online resources to get close and then dial it in? Will a roller or belted intake function properly this year with our preferred over-bumper design? If we go

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Build Season – Day 8 – Detailed Prototypes

Build Season – Day 8 – Detailed Prototypes

Detailed Prototyping Saturday was a pretty critical day. We basically had 6 hours total of meeting time during the entire school week, and tacked on another 9 hours on Saturday. While the Tuesday through Thursday prototyping was predominately build via rough hand tools, we began to upgrade prototypes to CAD driven detailed prototypes to get us close, and adding  plenty

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Build Season – Day 6 – Prototyping and Stu-Bots

Build Season – Day 6 – Prototyping and Stu-Bots

Stu-Bots I arrived home late Wednesday night to my concerned wife wondering “what the heck I ordered”… which can only mean… game pieces are here! With game pieces, we could now play “stu-bots” or “student robots”. This exercise is always valuable for being able to visualize how the game will flow. It also gives us a basis of comparison, humans are

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Build Season – Day 5 – Prototyping

Build Season – Day 5 – Prototyping

Prototyping While the strategy team continues to decide what needs to be built, we decided to start with some VERY basic prototyping to help everyone start to visualize manipulator, field, and game piece interactions. We’ve found that especially with new members, staring at a white board to discuss how “hard/easy” something is for a Weighted Objective Table, can be counter-productive. Hands-on-prototyping helps

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Build Season – Day 4 – Strategery

Build Season – Day 4 – Strategery

Group Rules Discussion / Intro to Strategy The first half of the meeting was spent revisiting the rules, with a little added context as we all had a chance to let them soak in over the weekend. While we aren’t yet trying to pick a robot design, we began to move past just memorizing a fact (fuel is worth 1 pt in

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Build Season – Day 1 – Kickoff Event

Build Season – Day 1 – Kickoff Event

Yasssssssssss! Time to play robots again. Good Guy Frank, the closest thing FRC has to Santa Claus, has given us a late Christmas gift of STEAMWorks… and we are #excite. Enough open field to play defense, two games pieces to keep it interesting, shooting and manipulating… this is going to be awesome 🙂 Texas Instruments Kickoff As last year, we were

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L3 Mentor Recruitment

L3 Mentor Recruitment

Mentor Recruiting While the excitement builds for kickoff, we are actively working to help support rookies in our area. Today, L3 invited our Regional Director, John Shellene, and mentor Steven Smith to speak to a group of ~30 people interested in getting involved as a mentor for FIRST Robotics. The target location is FRC6687, which is a rookie and the

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