Detailed Prototyping Saturday was a pretty critical day. We basically had 6 hours total of meeting time during the entire school week, and tacked on another 9 hours on Saturday. While the Tuesday through Thursday prototyping was predominately build via rough hand tools, we began to upgrade prototypes to CAD driven detailed prototypes to get

Build Season – Day 8 – Detailed PrototypesRead More »

Stu-Bots I arrived home late Wednesday night to my concerned wife wondering “what the heck I ordered”… which can only mean… game pieces are here! With game pieces, we could now play “stu-bots” or “student robots”. This exercise is always valuable for being able to visualize how the game will flow. It also gives us a

Build Season – Day 6 – Prototyping and Stu-BotsRead More »

Prototyping While the strategy team continues to decide what needs to be built, we decided to start with some VERY basic prototyping to help everyone start to visualize manipulator, field, and game piece interactions. We’ve found that especially with new members, staring at a white board to discuss how “hard/easy” something is for a Weighted Objective Table,

Build Season – Day 5 – PrototypingRead More »

Yasssssssssss! Time to play robots again. Good Guy Frank, the closest thing FRC has to Santa Claus, has given us a late Christmas gift of STEAMWorks… and we are #excite. Enough open field to play defense, two games pieces to keep it interesting, shooting and manipulating… this is going to be awesome 🙂 Texas Instruments Kickoff

Build Season – Day 1 – Kickoff EventRead More »